![]() I read about issues with the M1 and Arm formats in almost every forum group I read. as to saying 'nearly every software' is just that 'Nearly' which I take to mean not every one and not cast or several other lighting programs that I know of. I myself would not be trusting windows 11 for anything in my job world.Ĭovid has put some road blocks on the progression of the software line, as with many software developers and production companies in the world. From your posted photo, you seem to like that route for many things. Just have to say ANY forum of piracy is not welcomed here. Should you wish to keep up-to-date on this matter, please subscribe to this thread, so you can be notified of updates as they are posted. We will provide updates here, as they become available. ![]() if/when a compatible dongle driver becomes available, if/when official information about OpenGL support is released by Apple, etc.).ģ. We will acquire an M1-based Mac for testing once it makes sense for us to do so (i.e. We will continue to monitor for any and all information related to the above.Ģ. With that in mind though, we commit to the following:ġ. You may remember the recent issue related to this, so we can only hope that if OpenGL ends up being supported, Parallel’s implementation will be at least as robust as the current one (current limitations aside).Īll this considered, it is impossible for us to know, at this time, if WYSIWYG will run on M1-based Macs, how (well) it will do so, or when this might become possible. Last but not least, and back to Parallels, even if OpenGL is supported by the hardware, it remains to be seen how well it will be supported by Parallels. This is important because WYSIWYG’s Shaded View is coded in OpenGL, and therefore, if the GPU integrated into the M1 chip does not support this platform, it will not be possible to access the Shaded View. The same applies to LIVE mode – even more, in fact, since networking is required in order to connect to consoles, and such connections are inconsistent at best.Īlong the same lines, with Apple having deprecated support for OpenGL starting in 2018, it is not known at this time whether OpenGL is available on the M1 processor (and if so, what version) there are speculations aplenty, but our current understanding is that only Metal is supported. As such, while some DESIGN mode work may be acceptable, this is not something we endorse (or ever have). CAST Software officially supports this environment on Intel-based Macs, but we only recommend it for working in CAD, DATA and PRES modes: due to lack of proper support of OpenGL within Parallels, the Shaded View is only able to display Enhanced Beams, which use our legacy beam technology and are much less accurate than Volumetric Beams. ![]() Speaking of the Windows environment, with BootCamp not available on M1 Macs, the only option will be to run WYSIWYG within the Parallels virtualizer. The dongle manufacturer does not have a solution at this time, but they are researching how to support M1 chipsets they are currently unable to commit to a solution or a timeline for it, but our ticket with them remains open, and we will be notified of any updates as soon as they become available. As such, it is currently impossible for WYSIWYG to start in such an environment, as it is unable to access the dongle. Should you be interested in these details, please read on…įirst and foremost, the company that manufactures our dongles does not offer a driver for Windows running on non-Intel processors. The longer answer involves explaining (exploring) some of the many unknowns we are currently facing regarding this new technology. The solution to run WYSIWYG/Vivien on a Mac was always dependent on an Intel processor and as such, the software cannot be supported on M1 Macs (again, at this time). ![]() The short answer at this time is no, they do not – but they were also never intended to. The new Apple M1-based MacBook Pro, MacBook Air and Mac Mini became available in November 2020, and some of you have written to us asking if WYSIWYG/Vivien will run on these systems. ![]()
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